Rasoul Morteza
Composer & Sound Designer
Rasoul Morteza (b. Nov. 7, 1994) is a self-taught composer and sound designer based in Montreal, Canada. Captivated by the emotional impact of film and game music classics from an early age, he made the unusual decision of pursuing studies in Physics with the aim of better understanding “sound” and the magic behind musical instruments. This eventually led him to obtain a Master’s degree researching musical acoustics at the age of 21 (Concordia University, Canada). However, his unavoidable passion for sonic storytelling finally led him to pursue a career in composition and sound design for video games and visual media.
Rasoul also specializes in 3D audio recording and production (Ambisonics) and searches new ways of incorporating space as a key dimension in composition and sound design. He believes the successful adoption of spatial audio to be one of the next major milestones in music, game and VR audio.
Rasoul’s musical and sound design contributions can be heard in franchises such as Dungeons & Dragons and League of Legends.
He regards J.S. Bach and Brahms as his biggest musical influences, and is an avid fan of Real-time strategy games.